The papers receiving these awards were selected from a set of outstanding papers,
based on the quantitative and qualitative classifications as well as comments provided
by the program committee reviewers, their final classification as full paper and
their oral presentation at the conference.
2023 | 2022 | 2021 | 2020 | 2019 | 2018 | 2017 | 2016 | 2015 | 2014 | 2013 | 2012 | 2011 | 2010 | 2009
GRAPP 2023
Best Paper Award
Area:
Geometry and Modeling
Shape Morphing as a Minimal Path in the Graph of Cubified Shapes
Raphaël Groscot and Laurent D. Cohen
Best Student Paper Award
Area:
Geometry and Modeling
Local Reflectional Symmetry Detection in Point Clouds Using a Simple PCA-Based Shape Descriptor
Lukáš Hruda, Ivana Kolingerová and David Podgorelec
Best Poster Award
Area:
Interactive Environments
An Immersive Feedback Framework for Scanning Probe Microscopy
Denis Heitkamp, Jaccomo Lorenz, Maximilian Koall, Philipp Rahe and Philipp Lensing
GRAPP 2022
Best Paper Award
Area:
Interactive Environments
Prototyping Context-aware Augmented Reality Applications for Smart Environments inside Virtual Reality
Jérémy Lacoche and Éric Villain
Best Student Paper Award
Area:
Rendering
A Hybrid System for Real-time Rendering of Depth of Field Effect in Games
Yu Wei Tan, Nicholas Chua, Nathan Biette and Anand Bhojan
Best Poster Award
Area:
Animation and Simulation
Accelerated Airborne Virus Spread Simulation: Coupling Agent-based Modeling with GPU-accelerated Computational Fluid Dynamics
Christoph Schinko, Lin Shao, Johannes Mueller-Roemer, Daniel Weber, Xingzi Zhang, Eugene Lee, Bastian Sander, Alexander Steinhardt, Volker Settgast, Kan Chen, Marius Erdt and Eva Eggeling
GRAPP 2021
Best Paper Award
Area:
Geometry and Modeling
On the Link between Mesh Size Adaptation and Irregular Vertices
Daniel Zint and Roberto Grosso
Best Student Paper Award
Area:
Rendering
Disentangled Rendering Loss for Supervised Material Property Recovery
Soroush Saryazdi, Christian Murphy and Sudhir Mudur
Best Poster Award
Area:
Interactive Environments
Integrating a Head-mounted Display with a Mobile Device for Real-time Augmented Reality Purposes
Bruno Madeira, Pedro Alves, Anabela Marto, Nuno Rodrigues and Alexandrino Gonçalves
GRAPP 2020
Best Paper Award
Area:
Geometry and Modeling
Parallel Reconstruction of Quad Only Meshes from Volume Data
Roberto Grosso and Daniel Zint
Best Student Paper Award
Area:
Geometry and Modeling
Single Sketch Image based 3D Car Shape Reconstruction with Deep Learning and Lazy Learning
Naoki Nozawa, Hubert H. Shum, Edmond L. Ho and Shigeo Morishima
Best Poster Award
Area:
Geometry and Modeling
Efficient Visualization and Set-theoretic Difference Operations for Accurate Geometric Modeling in Real-time Simulations
Alexander Leutgeb, Michael F. Hava and Alexander H. Leitner
GRAPP 2019
Best Paper Award
Area:
Animation and Simulation
Character Motion in Function Space
Innfarn Yoo, Marek Fišer, Kaimo Hu and Bedrich Benes
Best Student Paper Award
Area:
Geometry and Modeling
A Unified Curvature-driven Approach for Weathering and Hydraulic Erosion Simulation on Triangular Meshes
Věra Skorkovská, Ivana Kolingerová and Petr Vaněček
Best Poster Award
Area:
Rendering
Novel View Synthesis using Feature-preserving Depth Map Resampling
Duo Chen, Jie Feng and Bingfeng Zhou
GRAPP 2018
Best Paper Award
Area:
Animation and Simulation
Accelerated Simulation of Brittle Objects for Interactive Applications
Philippe Meseure, Xavier Skapin, Emmanuelle Darles and Guilhem Delaitre
Best Student Paper Award
Area:
Geometry and Modeling
Transformation of the Beta Distribution for Color Transfer
Hristina Hristova, Olivier Le Meur, Rémi Cozot and Kadi Bouatouch
GRAPP 2017
Best Paper Award
Area:
Animation and Simulation
Transposition Based Blendshape Direct Manipulation
Ozan Cetinaslan, John Lewis and Verónica Orvalho
Best Student Paper Award
Area:
Rendering
Fast Capture of Spectral Image Series
Sebastian Merzbach, Michael Weinmann, Martin Rump and Reinhard Klein
GRAPP 2016
Best Paper Award
Area:
Geometry and Modeling
Generating Straight Outlines of 2D Point Sets and Holes using Dominant Directions or Orthogonal Projections
Melanie Pohl and Dirk Feldmann
Best Student Paper Award
Area:
Rendering
Fast Screen Space Curvature Estimation on GPU
Martin Prantl, Libor Váša and Ivana Kolingerová
GRAPP 2015
Best Paper Award
Area:
Interactive Environments
The Influence of Gravity-adapted Target Resizing on Direct Augmented Reality Pointing under Simulated Hypergravity
Daniela Markov-Vetter, Vanja Zander, Joachim Latsch and Oliver Staadt
Best Student Paper Award
Area:
Animation and Simulation
A Particle-based Dissolution Model using Chemical Collision Energy
Min Jiang, Richard Southern and Jian Jun Zhang
GRAPP 2014
Best Paper Award
Area:
Geometry and Modeling
Shape Transformation of Multidimensional Density Functions using Distribution Interpolation of the Radon Transforms
Márton József Tóth and Balázs Csébfavi
Best Student Paper Award
Area:
Geometry and Modeling
Floor Plan Generation and Room Labeling of Indoor Environments from Laser Range Data
Eric Turner and Avideh Zakhor
GRAPP 2013
Best Paper Award
Area:
Geometry and Modeling
Rotationally Invariant 3D Shape Contexts using Asymmetry Patterns
Federico M. Sukno, John L. Waddington and Paul F. Whelan
Best Student Paper Award
Area:
Interactive Environments
DAAPMed: A Data-aware Anchor Point Selection Tool for Medical Models in VR Environments
Eva Monclús Lahoya, Pere-Pau Vázquez and Isabel Navazo Álvaro
GRAPP 2012
Best Paper Award
Area:
Interactive Environments
AN OCCLUSION-AWARE AR AUTHORING TOOL FOR ASSEMBLY AND REPAIR TASKS
Jesús Gimeno, Pedro Morillo, Juan Manuel Orduña and Marcos Fernández
Best Student Paper Award
Area:
Animation and Simulation
VISUAL SIMULATION OF MAGNETIC FLUIDS
Tomokazu Ishikawa, Yonghao Yue, Kei Iwasaki, Yoshinori Dobashi and Tomoyuki Nishita
GRAPP 2011
Best Paper Award
Area:
Rendering
OUTDOOR ILLUMINATION ESTIMATION IN IMAGE SEQUENCES FOR AUGMENTED REALITY
Claus B. Madsen and Brajesh B. Lal
GRAPP 2010
Best Paper Award
Area:
Geometry and Modeling
PROJECTED GAUSS–SEIDEL SUBSPACE MINIMIZATION METHOD FOR INTERACTIVE RIGID BODY DYNAMICS - Improving Animation Quality using a Projected Gauss–Seidel Subspace Minimization Method
Best Student Paper Award
Area:
Animation and Simulation
CHANGE-POINT DETECTION ON THE LIE GROUP SE(3) FOR SEGMENTING GESTURE-DEFINED SPATIAL RIGID MOTION
GRAPP 2009
Best Paper Award
Area:
Rendering
AN INVERSE PROBLEM APPROACH TO BRDF MODELING
Best Student Paper Award
Area:
Geometry and Modeling
FACIAL NORMAL MAP CAPTURE USING FOUR LIGHTS - An Effective and Inexpensive Method of Capturing the Fine Scale Detail of Human Faces using Four Point Lights
GRAPP 2008
Best Paper Award
AUGMENTING 3D CITY MODELS WITH VISUALIZATION OF REAL-TIME METEOROLOGICAL PHENOMENA
Frank Steinicke, Jörg Mensmann, Klaus Hinrichs, Jan de Buhr, Kai Rothaus and Antonio Krüger
Best Student Paper Award
EXPERIMENTAL STUDY OF BOUNDING BOX ALGORITHMS
Darko Dimitrov, Mathias Holst, Christian Knauer and Klaus Kriegel
GRAPP 2007
Best Paper Award
MODELING DENDRITIC SHAPES - Using Path Planning
Ling Xu and David Mould
Best Student Paper Award
ORTHANT NEIGHBORHOOD GRAPHS - A Decentralized Approach for Proximity Queries in Dynamic Point Sets
Tobias Germer and Thomas Strothotte