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Call for Papers

GRAPP is sponsored by INSTICC – Institute for Systems and Technologies of Information, Control and Communication

SCOPE

The International Conference on Computer Graphics Theory and Applications aims at becoming a major point of contact between researchers, engineers and practitioners in Computer Graphics. The conference will be structured along four main tracks, covering different aspects related to Computer Graphics, from Modeling to Rendering, including Animation and Interactive Environments. We welcome papers describing original work in any of the areas listed below. Papers describing advanced prototypes, systems, tools and techniques as well as general survey papers indicating future directions are also encouraged. Paper acceptance will be based on quality, relevance to the conference themes and originality. The conference program will include both oral and poster presentations. Special sessions, dedicated to case-studies and commercial presentations, as well as technical tutorials, dedicated to technical/scientific topics, are also encouraged.

CONFERENCE AREAS

Each of these topic areas is expanded below but the sub-topics list is not exhaustive. Papers may address one or more of the listed sub-topics, although authors should not feel limited by them. Unlisted but related sub-topics are also acceptable, provided they fit in one of the following main topic areas:

1. GEOMETRY AND MODELING
2. RENDERING
3. ANIMATION AND SIMULATION
4. INTERACTIVE ENVIRONMENTS


AREA 1: GEOMETRY AND MODELING


  • Procedural and Multiresolution Modeling
  • Image-Based Modeling
  • Geometric Computing
  • Surface Modeling
  • Physics-Based Modeling
  • Fundamental Methods and Algorithms
  • Model Validation
  • Texture Models, Analysis, and Synthesis
  • CAGD/CAD/CAM Systems
  • Mesh Processing
  • Hexahedral Meshing
  • 3D Model Repair and Scene Reconstruction
  • Architectural Geometry
  • Processing Frameworks and Data Structures
  • Modeling and Algorithms
  • Scene and Object Modeling
  • Modeling of Natural Scenes and Phenomena
  • Neural and Differentiable Representations

AREA 2: RENDERING


  • Real-Time Rendering
  • Shadows, Translucency and Visibility
  • High-Performance Computing and Parallel Rendering
  • High Dynamic Range Rendering
  • Computational Photography
  • Systems and Software Architectures for Rendering
  • Volume Rendering
  • Rendering Algorithms
  • Image-Based Rendering
  • Lighting and Appearance
  • Non-Photorealistic Rendering, Painting-like Rendering, Drawing
  • Rendering Hardware
  • Point-Based Rendering
  • Neural Rendering

AREA 3: ANIMATION AND SIMULATION


  • Real-Time Clothing and Virtual Fashion
  • Animation from Motion Capture
  • Real-Time Character Animation
  • Plausible Motion Simulation
  • Human Figure Animation
  • Crowd Simulation
  • Physics-Based Animation
  • Image-Based Animation
  • Modeling and Simulation for Education and Training
  • Scalable Fluid Simulation
  • Simulation of Elastic Rods, Shells, and Solids
  • Dynamic Simulation of Physical Behaviour
  • Animation Algorithms and Techniques
  • Real-Time Visual Simulation
  • Special Effects
  • Facial Animation
  • Animation Systems
  • Neural Approaches for Animation and Simulation

AREA 4: INTERACTIVE ENVIRONMENTS


  • Procedural and Interactive Artworks
  • Graphical Interfaces
  • Virtual Humans and Artificial Life
  • Interactive 3D Graphics and Immersive Systems
  • Sketch-Based Interfaces
  • Virtual Reality Tools and Languages
  • Integration and Interoperation between 3D Documents and Web/Multimedia Technologies, including the Semantic Web
  • eLearning Applications and Computer Graphics
  • Games for Education and Training
  • Human Performance and Usability of Virtual Environments
  • Augmented, Mixed and Virtual Environments
  • Virtual Tours
  • Hardware Technologies for Augmented, Mixed and Virtual Environments
  • Collaborative Augmented, Mixed and Virtual Environments
  • Distributed Augmented, Mixed and Virtual Reality
  • Real-Time Graphics
  • Advanced User Interfaces
  • Mobile Interfaces

VISIGRAPP KEYNOTE SPEAKERS

VISIGRAPP 2025 will have several invited keynote speakers, who are internationally recognized experts in their areas. Their names are not yet confirmed.

PAPER SUBMISSION

Authors can submit their work in the form of a complete paper or an abstract, but please note that accepted abstracts are presented but not published in the proceedings of the conference. Complete papers can be submitted as a Regular Paper, representing completed and validated research, or as a Position Paper, portraying a short report of work in progress or an arguable opinion about an issue discussing ideas, facts, situations, methods, procedures or results of scientific research focused on one of the conference topic areas.

Authors should submit a paper in English, carefully checked for correct grammar and spelling, addressing one or several of the conference areas or topics. Each paper should clearly indicate the nature of its technical/scientific contribution, and the problems, domains or environments to which it is applicable. To facilitate the double-blind paper evaluation method, authors are kindly requested to produce and provide the paper WITHOUT any reference to any of the authors, including the authors’ personal details, the acknowledgments section of the paper and any other reference that may disclose the authors’ identity.

When submitting a complete paper please note that only original papers should be submitted. Authors are advised to read INSTICC's ethical norms regarding plagiarism and self-plagiarism thoroughly before submitting and must make sure that their submissions do not substantially overlap work which has been published elsewhere or simultaneously submitted to a journal or another conference with proceedings. Papers that contain any form of plagiarism will be rejected without reviews.

All papers must be submitted through the online submission platform PRIMORIS and should follow the instructions and templates that can be found under Guidelines and Templates. After the paper submission has been successfully completed, authors will receive an automatic confirmation e-mail.

PUBLICATIONS

All accepted complete papers will be published in the conference proceedings, under an ISBN reference, on paper and on digital support.
SCITEPRESS is a member of CrossRef (http://www.crossref.org/) and every paper on our digital library is given a DOI (Digital Object Identifier).
The proceedings will be submitted for indexation by SCOPUS, Google Scholar, DBLP, Semantic Scholar, EI and Web of Science / Conference Proceedings Citation Index.

IMPORTANT DATES

Conference Date: 26 - 28 February, 2025

Paper Submission: October 2, 2024
Authors Notification:
December 4, 2024
Camera Ready and Registration:
December 20, 2024

Paper Submission: November 13, 2024
Authors Notification:
December 20, 2024
Camera Ready and Registration:
January 13, 2025

Workshops
Workshop Proposal: October 17, 2024

Doctoral Consortium
Paper Submission: December 18, 2024
Authors Notification: January 14, 2025
Camera Ready and Registration: January 22, 2025

Special Sessions
Special Session Proposal: October 17, 2024

Tutorials
Tutorial Proposal: January 17, 2025

Demos
Demo Proposal: January 17, 2025

Panels
Panel Proposal: January 17, 2025

SECRETARIAT

GRAPP Secretariat
Address: Avenida de S. Francisco Xavier, Lote 7 Cv. C
             2900-616 Setúbal - Portugal
Tel.: +351 265 520 185
Fax: +351 265 520 186
e-mail: grapp.secretariat@insticc.org
Web: https://grapp.scitevents.org

VENUE

Available soon.

VISIGRAPP CONFERENCE CO-CHAIRS

Kadi BouatouchIRISA, University of Rennes 1, France
A. Augusto SousaDEI, FEUP/INESC TEC, Portugal

PROGRAM CO-CHAIRS

Thomas Bashford-RogersUniversity of Warwick, United Kingdom
Daniel MeneveauxComputer Graphics, University of Poitiers, France

PROGRAM COMMITTEE MEMBERS


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